AI Insights · Timothy · July 2022
Top 5 Idler Games on Android in the US: Q2 2022 Performance
Discover the performance trends of the top 5 Idler Games on the Android platform in the US during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 Idler Games on the Android platform in the United States. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Gold & Goblins: Idle Merger
Throughout Q2 2022, this game experienced varied performance metrics. Weekly revenue peaked at approximately $296K in mid-April before gradually declining to around $214K by the end of June. Downloads saw an initial high of 36K in early April but decreased to about 12K by late June. Active users began the quarter at around 68K, dropping to 49K by the end of June.
Idle Lumber Empire
Idle Lumber Empire had a fairly consistent revenue trend, with weekly earnings fluctuating between $76K and $99K. Downloads were highest at 36K in early April, falling to roughly 23K by the end of June. The game started with approximately 99K active users, ending the quarter with around 69K.
Bud Farm: Idle Tycoon
This game saw a decline in weekly revenue from about $97K at the beginning of April to roughly $62K by late June. Downloads were modest, starting at 4.8K and dipping to around 3.6K by the end of the quarter. Active users began at 32K, showing slight fluctuations but closing the quarter at approximately 30K.
Egg, Inc.
Egg, Inc. maintained stable weekly revenue, ranging from $47K to $66K. Downloads increased steadily, reaching a peak of approximately 27K in early June before stabilizing around 21K by the end of the quarter. Active users fluctuated but remained robust, starting at approximately 578K and ending the quarter at around 518K.
Idle Mafia - Tycoon Manager
Idle Mafia - Tycoon Manager had a notable spike in weekly downloads, reaching 63K in mid-May but later dropping to around 2.7K by the end of June. Revenue fluctuated between $46K and $75K, showing a slight downward trend towards the end of the quarter. Active users saw a significant increase to 206K in late May but eventually settled at around 83K by the end of June.
For more detailed insights and data, visit Sensor Tower.